
                      ==========================
                      = UNREAL TOURNAMENT 2003 =
                      ==========================

 DATE OF README : 03-30-2004

      FILE NAME : DM-16_TheShire_v2.ut2
       MAP NAME : The Shire (Version 2)
   # of PLAYERS : Min= 10  |  Max= 16
  SETTING\THEME : The Shire !!!!


MODIFICATION INFO : (WHAT WAS CHANGED, ADDED, REMOVED, ETC)

yes = SKYBOX = a few tweeks

no  = GEOMETRY =

yes = TERRAIN = reworked a bunch of the terrain

yes = FLUIDS = modified a few of the properties for the water

no  = ZONE PORTALS =

yes = ZONE ACTORS = (see fog)

no  = BLOCKING VOLUMES =

yes = VOLUMES (Other) = had to modify several of the AntiPortals due
	changes in the terrain

yes = MOVERS = changed the way the "raft" moved

yes = STATIC MESHES = added lots more trees, boulders, etc

yes = MESH SKINS = reskinned the Weapon and Pickup Bases

no  = TEXTURES =

yes = EMITTERS = nearly all are new and a few of the originals (like the
	waterfall) were tweeked 

yes = SUNLIGHT = created all new

yes = LIGHTING = added lights to anywhere that looked too dark (in some
	places, simply for color effect)

yes = FOG = modified the fog properties

N/A = WEATHER =

yes = STARTINGS LOC = all new locations

yes = PATHING = all new

yes = JUMPSPOTS = all new

N/A = KICKERS =

N/A = ASSAULT PATHS =

yes = TELEPORTERS = all new

yes = TRIGGERS = (see below)

yes = AI SCRIPTS = created a whole bunch of "ScriptedTriggers" to set
	off SoundFX when you touch any WeaponBase, Pickup, and sometimes
	just a particular area

yes = WEAPONS = all new loactions

yes = AMMO = all new loactions

yes = POWERUPS = all new loactions

yes = SOUNDS = all new (some are custom made, some imported from other
	sources

yes = MUSIC = custom music "xx-KhazadDum"

yes = LEVEL INFO = changed the player count

yes = MAP DESCRIPTION = wrote a new description

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Addition Info :

A great big "THANK YOU" I send out to Buckyfg
(www.buckyfg.com)  (info@buckyfg.com)

If it weren't for him, this version of the map wouldn't exist.
And I send a 2nd "Thank You" for allowing me to post this new version.

When I first played the original version I got instantly hooked on it. Then I began messing with a few things (in the UED) that I wanted to have different. About 35 hours later.... it was almost like a new map.

Any questions, comments ?
Email me > urnote01@aol.com
be sure to list the subject as "UT Maps" or something similar or your Email may be deleted as I thought it was spam mail....

To anyone who downloaded this version, I Thank You also... Enjoy!!!
Stormblade