BALLISTIC
WEAPONS: Bonus Pack -
4©
Requires v2.1 Gold Edition
Unreal Tournament 2004© Release.
CONTENTS:
In this file:
-Introduction-
-Installation-
-Getting
Started-
-Weapons-
-Vehicles-
-Ammo-
-Credits-
-Contact-
-Legal-
Introduction
This new publically designed but RuneStorm developed bonus pack, includes
8 more high-quality
weapons, that differ mostly from the usual BW style. These weapons
were not designed to be new BW weapons, rather as seperate weapons
based on Ballistic Weapons systems and implementable through BW. This
pack contains some strange and devastating weaponry, including old-west
style armaments, to mythical alien staves and destructive futuristic
cannons. As well as the new weapons, a brand new vehicle, the "Thor" Tank,
has been included.
Installing
BWBP- 4
For the ut4mod version
To install Ballistic, first extract BWBP4.ut4mod
from the .zip file, then simply run BWBP4.ut4mod
by double-clicking on it, and following
the instructions.
For
the zip version
Simply
extract the files to your UT2004 folder making sure making sure that the "Use
Folder Names" option is checked. Note: this will not add the mod to your ServerPackages.
you will have to do this manually if you intend to run a server.
To add BW Bonus Pack 4 to the Server Packages
First, open up your UT2004.ini file, located in the "System" directory
of your UT2004 folder, and find your way to the lines that read
"ServerPackages=.......". Next, just add the following lines below
all the other ServerPackages:
ServerPackages=BWBPFour
ServerPackages=BWBPFourB
ServerPackages=BWBP4Vehicles
To
implement the Thor Tank using Ballistic Vehicles Mutator
Add this line to [BallisticVehicles.Mut_BWVehicles] section of UT2004.ini
Swaps=(OldVehicle=class'ONSHoverTank',NewVehicles=(class'ONSHoverTank',class'BWBP4Vehicles.DCTVThorTank'))
Note:
This Bonus Pack requires v2.1 of Ballistic Weapons.
Note:
This mod requires v3369 of UT2004.
Getting Started
Any of the new weapons can be implemented through the many methods that Ballistic
offers, including Loadout, Evolution Loadout, Ballistic Swapper and Ballistic
Arena.
The 'Thor'
tank, can be implemented through the Ballistic Vehicles mutator (check
Install section). Otherwise, players can use their favourite vehicle replacement
mutator.
Weapons
Featured
in this bonus pack, are some unique and devastating weapons, from
ancient staves and old-west guns, to powerful futuristic weaponry.
Melee:
--
Sidearm:
GRS9 Pistol
Wilson
41-DB
Shotgun:
--
SubMachineGun:
--
Assault:
E-23
Plasma Rifle
MachineGun:
--
Sniper:
Redwood
6000 Deermaster
Heavy:
JL-21
MRL
J2329 HAMR Cannon
High
Tech:
Nova
Staff
DarkStar
Grenades:
--
"GRS9" Light Handgun
GRS9
Pistol
Manufacturer:
Drake & Co Firearms
Primary:
Accurate 9mm rounds
Secondary: Scorching Laser Beam
Special: Powerful Laser Pulse
FireModes: Semi-Auto, Burst
Techniques: The GRS9 is not as powerful as any other pistols, however it is
very accurate and has a magazine capacity of 18 rounds. The Burst fire mode
is effective at closer ranges, but generates alot of recoil, so it can only
be used effectively about twice. When dual-wielded, the GRS9 is also very effective,
as it remains fairly accurate and can then fire off up to 36 rounds. The laser
unit can fire out a contiinous beam which, if held on an opponent for long
enough, can cause great damage. The unit can also fire off a one-shot, more
powerful blast, which deals great damage, but requires some good aiming. The
laser attachment does not use ammo, but drains power from the built-in rechargeable
battery unit. The beam can be held for approximetly 3-4 seconds before completely
drained, while the blast will drain about half the unit.
A reliable, yet weaker sidearm, the GRS9 from Drake & Co,
is used primarily by inner core planets for law enforcement purposes. A fairly
accurate sidearm, with high magazine capacity, is compensated for with lower
damages, often requiring several shots to an unarmored foe, before they are
brought down. The 3-round burst firemode, can however, be an effective
means of dispatching
opponents at closer ranges. The additional laser unit, adds an alternative
attack to the GRS9. The laser unit can be held down, for up to 3.5 seconds,
releasing
a searing beam upon enemies. This drains the rechargeable battery however,
which must be left to replenish when empty. The laser unit can also be
used to fire a single powerful beam, dealing alot of damage, but drains the
battery significantly.
"Redwood
6000
Deermaster" Rifle
Redwood 6000 'Deermaster' Hunting
Rifle
Manufacturer: Redwood Firearms
Primary: Accurate single Shot
Secondary: Melee Swipe
FireModes: -
Techniques: An excellent rifle, this accurate weapon deals decent damage but has
a slower reload time and must be cocked between shots. Players can use the melee
swipe if situations start getting dire.
Redwood Firearms, is well known for it's high quality hunting and
sport rifles and ammuntion. One of their most succesful rifles, the '6000 Deermaster',
is widely recognised as an excellent hunting weapon. It has only ever been used
by civilians for hunting and sporting competitions. Although not used by miltary
forces, for it's inconvinient operational design, it is still a powerful weapon,
using specified .341 cal ammunition. The heavy wooden stock, also makes for an
effective weapon, should the user require it in a desperate situation.
"Wilson
41-DB" Revolver
Wilson
41-'DiamondBack' Revolver
Manufacturer: Edwinson & Sons
Primary: .41 Cal Single Shot
Secondary: Small Shotgun Blast
Special: Red-Dot
FireModes: -
Techniques: This small revolver, has far less power than the D49, however
it holds 9 shots, is quite accurate and suffers less from the effects of
chaos.
The secondary fire shotgun blast, can be used in more desperate moments at
close range. Use the iron-sights and special red-dot sight for more accurate
shots.
An expensive remake of an exceptionally
old weapon, the Wilson 41-DB was designed
for collectors and procurers of rare items
from
the early
days of human firearms. Manufactured by the Edwinson & Sons arms co, this
firearm is of high quality, sparse quantity and very high price. Never used in
any military or law enforcement organisation, the Wilson "DiamondBack",
is still capable of causing damage. With a 9 cylinder revolver and single
16 gauge shotgun chamber for desperate moments, this weapon can still stop
many
opponents.
"E-23
ViPeR" Plasma Rifle
E-23
ViPeR Variable Plasma Rifle
Manufacturer: Frontier Tech
Primary: Varied Energy Attacks:
Secondary: Zooming Scope with stronger pulse fire
Special: Night-Vision Lamp
FireModes: Series Pulse, Multi Pulse, Laser Beam
Techniques: This weapons uses has 3 very diffirent primary fire-modes, Series
Pulse, Multi Pulse and Laser Beam. The Series Pulse fire-mode, is an automatic
projectile fire mode with decent rate of fire good at medium range. The Multi
Pulse mode
fires out
8 seperate projectiles in a ring formation, excellent at close range. Lastly,
the Laser Beam mode fires a constant beam which drains ammo quickly and works
well at closer ranges. The secondary sniper scope, features it's own fire-mode;
a heavy, semi-automatic pulse projectile. Whilst in scope mode, a thermal,
night-vision light can be activated, which will allow the user to see far better
in dark areas. (Dynamic Lights must be switched on for the lamp to work)
This experimental prototype, being developed on Earth by Frontier
Tech, fires variable high-power plasma projectiles from an advanced energy cell.
Designed for law enforcement and light infantry sectors, the E-23 is a light,
fairly compact and powerful energy assault weapon. The weapon can fire medium
power, fully automatic pulses, or a closer range multiple pulse firemode. Alternatively,
a damaging, ammunition draining energy beam can be employed by the user.
The 'ViPeR' is also equiped with a sniper scope including optional Infra-Red
night-vision lamp. When using the scope, the weapon fires more powerful single
plasma pulses.
"JL21
MRL PeaceMaker" Rocket Launcher
JL21
MRL "PeaceMaker" Automatic Rocket Launcher
Manufacturer: NDTR Industries
Primary: Fast, Drunk Mini-Misslies
Secondary: Very Fast, Fire all Barrels
FireModes: -
Techniques: A terrifying sight when in the hands of an enemy, the JL-21 can
pump out drunken missiles at a frightening rate. The secondary can fire all
18 barrels
at once and then continue to pour rockets out at alarming speeds, however this
will really burn through the users ammunition supplies and is only really effective
at closer ranges. The MRL also occasionally fires off dud rockets, which will
fly out at odd angles, spinning far off course and endangering the user.
An experimental product of NDTR's ballistics wing, the JL21 missile
launcher is yet another armament in a long line of anti-Krao weapons designed
by the terrans. A powerful, heavy and highly volatile construct, the 'PeaceMaker'
has thus far proved it's worth in field tests. The 18 barrelled monster, can
fire small, short ranged missiles very quickly via several feed mechanisms supplied
by 2 large ammunition containers. A very distinctive attribute of the MRL lies
in it's missles flight paths, more often than not, following a drunk path and
flying about in an apparently random manner. This has proved very effective against
hordes of Krao, yet not as efficient against single opponents. The latest feature
of the weapon, allows an even faster rate of fire, at the greatly increased cost
of ammunition. Despite much effort from the engineers, the JL21 does occasionally
fire off 'dud' projectiles, which simply come spinning dangerously from the weapon,
a hazard to the user.
"J2329-HAMR" Artillery
Cannon
'J2329-HAMR'
Heavy Artillery Cannon
Manufacturer:
UTC Defense Tech
Primary: Single Artillery Shell
Secondary: Deploy Turret
Special: Prediction Mode
FireModes: -
Techniques: A truly devastating cannon, the HAMR holds up to 5 high-powered
shells. Capable of firing great distances with an arced shot and having a
very high damage,
especially with a direct hit, the HAMR is indeed a feared weapon on the battlefield.
Mounting the HAMR can greatly decrease it's recoil, however it also leaves
the user in a vulnerable position. Firing from hand, can even harm the user
from the extreme recoil, thus mounting is a favourible act. Individual shells
are fed into the weapon like most shotguns. Using Iron-sights, will bring
up the weapons scope mode which also displays an angle indicator. Special
fire, which can only be used in scope mode, fires a simulated shot, which
will tell the user exactly where the HAMR shell will hit.
This heavy construct was designed for infantry use, to combat
vehicles and large Cryon troops. After several failed designs and attempts,
resulting
in weapons which were far too heavy and cumbersome for infantry use, the
J2329 HAMR was built. This new weapon could be carried by infantry, and could
be deployed
with the sturdy legs mounted underneath the weapon. The weapon can still
be fired when mounted on the soldiers shoulder, but it generates extreme
recoil, and leaves
the users aim in complete disarray. The optical and range assist system mounted
on the weapon, allows the user to viem from a remote screen attached to the
soldiers
helmet. This new model, features a prediction simulation, which can help
the user easily aim the weapon appropriately.
"Nova
Staff"
'NovaStaff' Alien
Staff
Manufacturer:
Unknown
Primary: Varied Energy Attacks
Secondary: Prepared Stab
Special:
FireModes: Slow Charge, Fast Charge, Lightning
Techniques: The Nova Staff is a strange relic of great power, harbouring deep
secrets. Primary fire can cycle through several fire-modes. Slow Charge, is
a powerful, slower charging, slower moving shot with good splash damage and
uses 3 ammo. Fast Charge is a faster, weaker projectile and only drains 1 ammo.
The Lightning mode attack is quite similar to that of the HVC mk9 Lightning
gun, but with shorter range and can only hold one oppnent at a time. The Lightning
can also heal vehicles and nodes. Secondary fire is a damaging prepared melee
stab attack which can harvest ammo from enemies. The Nova Staff can also slowly
heal the wielder of the weapon up to 150HP.
Players should also be wary when going up against enemies who wield the opposing
staff...
During a mining excavation of the large crater in sector-547b
on one of the distant Outword planets, a strage, magnificent artifact was discovered.
Generating great interest in the isolated facility, superstitious miners beleived
it to be a magical device capable of everything from allowing god to read their
minds to teleportation and the summoning of demons. The artifact was subjected
to all manner of tests, but proved to be a confounding subject and revealed
very little. It was made of an unimaginably strong material and appeared apparently
undamaged despite it's intricate construction. For all they could say, it may
have been nothing more than a candlestick.
Finally, mine coordinator R Peters, who had had a greedy eye fixed on the artifact
since day one, ordered the tests cancelled and retired the artifact to his
office. Shortly before mine overseers were to visit the mine, R Peters was
found dead in his office, half his body simply burnt away and lying in the
charred remnants of his desk. The artifact was lying on the floor infront of
him. The next day it was taken by the overseer delegation and never seen again.
"Dark
Star"
'DarkStar' Alien
Staff
Manufacturer: Unkown
Primary: Varied Energy Attacks
Secondary: Melee Saw
Special:
FireModes: Slow, Fast, Plasma
Techniques: The
powerful and mysterious Dark Star is the evil cousin of the Nova Staff. Primary
fire can cycle through several fire-modes. Slow Charge,
is
a powerful,
slower
charging, slower moving shot with good splash damage and uses 3 ammo. Fast
Charge is a faster, weaker projectile and only drains 1 ammo. The Plasma
mode attack behaves very much like the RX22A Flame Thrower, but with shorter
range and leaves no residual fires. Secondary fire is a dangerous saw attack,
which can cut into and hold enemies. The Saw attack can restore the health
of the
wielder
when
cutting
into opponents. Players can also replenish ammo by taking damage from enemies.
Players
should also be wary when going up against enemies who wield the opposing
staff...
Towards the end of the first war, the UTC launched a fierce assault on the
substantial Skrith facility set up just outside the rim of the large crater
in secter-547b on a distant outworld planet. The skrith facility appeared to
be a kind of temple combined with a mine where extensive excavations had been
taking place. Deep below the temple, the UTC discovered ruins of an ancient
alien city. In the deepest recesses of the Skrith excavation, they found a
very strange artifact in the middle of being extracted from solid, fused stone.
The artifact was then fully extracted and analysed by UTC scientists. Is was
made of an incredibly strong material and, judging by its design, it seemed
to be an ancient alien weapon. Despite countless tests, they failed to access
the device's internal mechanisms or gain any further useful information. Superstion
grew in the research facility and bizarre accidents became increasingly frequent,
especially involving researchers directly involved with the artifact. Eventually
it was determined that the device was not likely to ever function again, if
it ever had before. Finally, the artifact, as well as the scientist in charge
of the project, dissapeared and neither have been seen since.
Vehicles
Also featured in this bonus pack, is the "Thor" Heavy
Tank.
"Thor" Assault
Tank
This
heavy assault vehicle, can cause mayhem when brought against the enemy.
The Thor features 1500 hit-points, a slow turning yet very powerful primary
cannon, and an anti-infantry .50 Cal MachineGun operated by a passenger.
The Primary cannon, although powerful, also has a very noticeable arc motion,
so the Thor will need to get close to the action to reach it's full potential.
As well as the cannon and machinegun, this monstrous vehicle can drive
onto and crush smaller vehicles, or anything it can get on top of. Players
will want to avoid these dangerous tracks at all costs.
Ammo
6000 Deermaster Box: 16 Rounds
NovaStaff Crystal: 66 Charges
DarkStar
Gem: 66 Charges
Wilson .41 Cal SpeedLoaders: 18 Rounds + 5 Shells
GRS9 9mmClips: 36 Rounds
JL-21 Misslie Boxes: 120 Missiles
J2329 HAMR Shells: 10 Rounds
E-23 Plasma Cells: 90 Charges
Credits
Mod Design : RuneStorm
Team
RedShift: Designed the E-23 "ViPeR", Wilson 41-DB, GRS9
Pistol, Redwood 6000, Nova Staff and Dark Star.
sgnl05: Designed the JL-21 Rocket Launcher and "J2329-HAMR"
Cannon.
RuneStorm is :
Programming: Nolan "Dark Carnivour" Richert
Modeling: Nolan Richert
Animation: Arn "ShadowBlade" Richert
Graphic Art: Arn Richert, Nolan Richert
Sound Design: Arn Richert
Additional Modeling: Arn Richert
Testing: Nolan
Richert, Arn Richert
Web: design, maintenance, support: Alan Richert
Special Thanks:
Beta Testers: A
big thanks to our dedicated team of beta-testers and supporters:
RedShift
sgnl05
Casey "Xavious" Johnson
The Hedsteem Crew
Björn "Bjossi" Alfreðsson
Jeff Zingeler
Jameson Pate
OCAdam
Marc "Sergeant Kelly" Moylan
Bulska
Echo 419
Carsomyr
The RuneStorm community, for their great support, and dedication to us
and BW!
RedShift and sgnl05: For designing this bonus pack,
and for financial support of RS.
Xavious: For the very useful samples, and ongoing
support.
The BW Fans: To all the fans of BW, those who have
played and enjoyed it, posted support questions, feature requests,
and reported
bugs.
Wup: For running beta testing on his servers and long
time hosting BW servers:
Thanks to all who have played our mod and spent long hours enjoying themselves!
Contact
If you have any comments, suggestions, bug reports, etc
them@runestorm.com
Also, feel free to join our forums and post support questions, feature requests
or anything you like! The RuneStorm forums can be found on our website:
Our site: www.runestorm.com
Ballistc site:
www.runestorm.com
Legal
By installing and using this mod, (hereafter referred to as “Ballistic” or “Ballistic Weapons”) you agree to the following terms and agreements:
You may not under any circumstances distribute “Ballistic” for profit.
You may not decompile, modify, disassemble, or reuse any of the included files.
You acknowledge and understand that “Ballistic Weapons”, or the RuneStorm team or it’s individual members are in no way responsible for any damages or problems caused (directly or indirectly) by “Ballistic”.
“Ballistic Weapons” is not in any way guaranteed nor warranted.
You may distribute “Ballistic Weapons” freely
provided all files in the official release are included and remain intact,
unmodified and unaltered.
_________________________________________________________________________________________________________________________________________
“Ballistic Weapons,
and Ballistic Weapons Gold” is © 2004/2008
Nolan Richert, Arn Richert, All rights reserved.
All content included in this release is © Nolan Richert, Arn Richert
2008, All rights reserved.
All elements and content included in this file are © Nolan Richert,
Arn Richert 2008, All rights reserved.
"Project Archon" is © 2004/2008 Nolan Richert, Arn Richert,
All rights reserved.
“Unreal Tournament 2003, Unreal Tournament 2004, UT2004” and "UT2003" are © 2002/2008
Epic
Games,
Inc.
All
rights reserved.
All other trademarks and trade names are property of their respective owners.